Following the in-class screening of Stanley Kubrick’s 2001 Space Odyssey, I found that the Following the in-class screening of Stanley Kubrick’s 2001 Space Odyssey, I found that the growing advances in artificial intelligence and the dangers that come along with these become increasingly more apparent and crucial. When I decided to partake in the experiment involving my interview with Siri, I did my best to aim my questions at human experiences and aspects of our emotional outlooks that an artificial intelligence would have difficulty resonating with or responding to. I chose this direction because it was my hope that I could better understand how Siri would combat its lack of knowledge in experiences it cannot partake in. My first question to Siri was “Have you ever been in love? What does it feel like?”. Its response was “Nope.” and “Interesting Question.”. Within this first interaction, it became very apparent its lack of response indicated a lack of knowledge and/or a ...
link to presentation: https://docs.google.com/presentation/d/1iLjrddcu6weniy0eQOADJaGjrzESvlqwrsJ3_C2-Gyo/edit?usp=sharing I found that by thinking of video games in a more generalized sense and identifying how we as a species have altered the way we develop connections and communicate with each other we can see how this will affect our future. While in past generations adolescents would form bonds and friendships through outdoor activities and in person conversations. Today most kids choose to spend their free time playing videogames or through some form of virtual entertainment. This speaks to the way our world is progressively changing through the ways in which technology is changing with us. I connected the virtual character to my real self by identifying the possible freedoms we each have in altering our appearance in some way. While this only goes so far, I found it interesting to think about the ways in which we choose to ...
Abstract: Tron: Legacy, a Sci-Fi film released in 2010, portrays the story of Sam, the son of the infamous video game designer Kevin Flynn, who has spent his entire life consumed with the disappearance of his father. A strange calling (message from an old pager) leads Sam to his father’s old arcade where he uncovers the cyberworld his father created. Sam is pulled into “The Grid” through TRON, where his father has been trapped for the past 20 years. Alongside Quorra, the last known IOS alive, Flynn and Sam work together to escape a universe far more advanced and dangerous than ever imaginable. Cyberworlds are informational spaces in social online settings that immensely change the way people communicate and access information globally. Tron: Legacy dives further into the exploration of the features of cyberspace serving its purpose as a repository for what is considered the “mythical unconscious” and its effect on sparking the imagination while experiencing a bou...
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